On top of that, monsters can no longer run between loading points - the thrill of the chase is wide open and seamless.
Compared to previous installments in the series, MHW is no longer split up into smaller zones, enabling seamless exploration of the world alongside more active hunts. Designed from the ground up to leverage the power of PlayStation and Xbox, the recently released Monster Hunter World promises ambitious changes to the formula, rolling out new technology in the process - so just how successful is the final result?Īt its core, Monster Hunter World makes use of Capcom's proprietary MT Framework engine, which has a history of supporting large environments and richly detailed creatures, as seen in visually arresting titles such as Lost Planet 2 and Dragon's Dogma.
For a generation-spanning franchise that has enjoyed success on PlayStation 2, PSP, 3DS, Wii and Wii U, it's surprising just how long Monster Hunter has taken to arrive on the current wave of consoles.